Our seventh annual conference earlier this month highlighted the key role women play in the European game industries as designers, makers, thinkers, educators, players and everything in between.
The extra time afforded by the new two-day format allowed for more diverse subjects and speakers than ever before. We had panels on making and designing games, social media and personal branding, VR, business, HR and increased discussion about the educational pipeline.
This was fitting, as our host was the wonderful East London Arts and Music – a progressive educator with a strong commitment to diversity – on the first day of its new academic year and its new games design course.
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